- commit revision 1647
In Lost Civilization Map04, the arch texture ARC1ABRN was rendered
with black holes. The wad uses it on a wall and as a masked texture,
next to each other.
The use on a wall had texture generation using the TM_picture
format.
To fix this, gave the masked texture draw the same capability to
generate an extra texture_render holding a TD_2s_ready texture.
- commit revision 1646
Fix to Bug 687.
In Pagodia.wad, Map06, the hanging vine texture had visual artifacts.
(AUR008, texture #624, lump 132961).
Due to some of the columns being totally empty, some
of the columns of the generated texture had the 0xFF termination,
in the wrong place.
VERS= 1.48.12
#PKGNAME= doomlegacy-${VERS}
-SVNVERS= 1645
+SVNVERS= 1647
DISTNAME= doomlegacy-devel-0r${SVNVERS}
CATEGORIES= games
Part 24: Middle-texture rendering
=================================
-[ ] Some middle-textures are rendered wrong in Pagodia
+[X] Some middle-textures are rendered wrong in Pagodia
=> Reported upstream in ticket #687
+ => Fixed with SVN revision 1647
Part 25: Add UMAPINFO support