--- /dev/null
+$NetBSD$
+
+On big endian machines the build fails like this without the patch:
+error: call of overloaded 'LittleShort()' is ambiguous
+
+--- processor.cpp.orig 2016-01-07 20:33:31.000000000 +0000
++++ processor.cpp
+@@ -944,8 +944,8 @@ void FProcessor::WriteVertices (FWadWrit
+ \r
+ for (i = 0; i < count; ++i)\r
+ {\r
+- verts[i*2] = LittleShort(vertdata[i].x >> FRACBITS);\r
+- verts[i*2+1] = LittleShort(vertdata[i].y >> FRACBITS);\r
++ verts[i*2] = LittleShort((short)(vertdata[i].x >> FRACBITS));\r
++ verts[i*2+1] = LittleShort((short)(vertdata[i].y >> FRACBITS));\r
+ }\r
+ out.WriteLump ("VERTEXES", verts, sizeof(*verts)*count*2);\r
+ delete[] verts;\r
+@@ -1011,7 +1011,7 @@ void FProcessor::WriteSides (FWadWriter
+ memcpy(Sides[i].toptexture, Level.Sides[i].toptexture, 8);\r
+ memcpy(Sides[i].bottomtexture, Level.Sides[i].bottomtexture, 8);\r
+ memcpy(Sides[i].midtexture, Level.Sides[i].midtexture, 8);\r
+- Sides[i].sector = LittleShort(Level.Sides[i].sector);\r
++ Sides[i].sector = LittleShort((unsigned short)(Level.Sides[i].sector));\r
+ }\r
+ out.WriteLump ("SIDEDEFS", Sides, Level.NumSides()*sizeof(*Sides));\r
+ delete[] Sides;\r
+@@ -1116,10 +1116,10 @@ void FProcessor::WriteNodes2 (FWadWriter
+ \r
+ for (i = 0; i < count; ++i)\r
+ {\r
+- nodes[0] = LittleShort(zaNodes[i].x >> 16);\r
+- nodes[1] = LittleShort(zaNodes[i].y >> 16);\r
+- nodes[2] = LittleShort(zaNodes[i].dx >> 16);\r
+- nodes[3] = LittleShort(zaNodes[i].dy >> 16);\r
++ nodes[0] = LittleShort((short)(zaNodes[i].x >> 16));\r
++ nodes[1] = LittleShort((short)(zaNodes[i].y >> 16));\r
++ nodes[2] = LittleShort((short)(zaNodes[i].dx >> 16));\r
++ nodes[3] = LittleShort((short)(zaNodes[i].dy >> 16));\r
+ nodes += 4;\r
+ const short *inodes = (short *)&zaNodes[i].bbox[0][0];\r
+ for (j = 0; j < 2*4; ++j)\r
+@@ -1162,10 +1162,10 @@ void FProcessor::WriteNodes5 (FWadWriter
+ {\r
+ coord[j] = LittleShort(inodes[j]);\r
+ }\r
+- nodes[i].x = LittleShort(zaNodes[i].x >> 16);\r
+- nodes[i].y = LittleShort(zaNodes[i].y >> 16);\r
+- nodes[i].dx = LittleShort(zaNodes[i].dx >> 16);\r
+- nodes[i].dy = LittleShort(zaNodes[i].dy >> 16);\r
++ nodes[i].x = LittleShort((short)(zaNodes[i].x >> 16));\r
++ nodes[i].y = LittleShort((short)(zaNodes[i].y >> 16));\r
++ nodes[i].dx = LittleShort((short)(zaNodes[i].dx >> 16));\r
++ nodes[i].dy = LittleShort((short)(zaNodes[i].dy >> 16));\r
+ for (j = 0; j < 2; ++j)\r
+ {\r
+ nodes[i].children[j] = LittleLong(zaNodes[i].children[j]);\r
+@@ -1247,8 +1247,8 @@ void FProcessor::WriteGLVertices (FWadWr
+ \r
+ for (i = 0; i < count; ++i)\r
+ {\r
+- verts[i*2+1] = LittleShort(vertdata[i].x);\r
+- verts[i*2+2] = LittleShort(vertdata[i].y);\r
++ verts[i*2+1] = LittleShort((short)(vertdata[i].x));\r
++ verts[i*2+2] = LittleShort((short)(vertdata[i].y));\r
+ }\r
+ out.WriteLump ("GL_VERT", verts, sizeof(*verts)*(count*2+1));\r
+ delete[] verts;\r
+@@ -1280,15 +1280,15 @@ void FProcessor::WriteGLSegs (FWadWriter
+ }\r
+ else\r
+ {\r
+- segdata[i].v1 = LittleShort(0x8000 | (WORD)(Level.GLSegs[i].v1 - Level.NumOrgVerts));\r
++ segdata[i].v1 = LittleShort((WORD)(0x8000 | (WORD)(Level.GLSegs[i].v1 - Level.NumOrgVerts)));\r
+ }\r
+ if (Level.GLSegs[i].v2 < (DWORD)Level.NumOrgVerts)\r
+ {\r
+- segdata[i].v2 = (WORD)LittleShort(Level.GLSegs[i].v2);\r
++ segdata[i].v2 = (WORD)LittleShort((WORD)Level.GLSegs[i].v2);\r
+ }\r
+ else\r
+ {\r
+- segdata[i].v2 = LittleShort(0x8000 | (WORD)(Level.GLSegs[i].v2 - Level.NumOrgVerts));\r
++ segdata[i].v2 = LittleShort((WORD)(0x8000 | (WORD)(Level.GLSegs[i].v2 - Level.NumOrgVerts)));\r
+ }\r
+ segdata[i].linedef = LittleShort((WORD)Level.GLSegs[i].linedef);\r
+ segdata[i].side = LittleShort(Level.GLSegs[i].side);\r
+@@ -1333,7 +1333,7 @@ void FProcessor::WriteGLSegs5 (FWadWrite
+ {\r
+ segdata[i].v2 = LittleLong(0x80000000u | ((int)Level.GLSegs[i].v2 - Level.NumOrgVerts));\r
+ }\r
+- segdata[i].linedef = LittleShort(Level.GLSegs[i].linedef);\r
++ segdata[i].linedef = LittleLong(Level.GLSegs[i].linedef);\r
+ segdata[i].side = LittleShort(Level.GLSegs[i].side);\r
+ segdata[i].partner = LittleLong(Level.GLSegs[i].partner);\r
+ }\r
--- /dev/null
+$NetBSD$
+
+On big endian machines the build fails like this without the patch:
+error: call of overloaded 'LittleLong()' is ambiguous
+
+--- wad.cpp.orig 2016-01-07 20:33:31.000000000 +0000
++++ wad.cpp
+@@ -380,8 +380,8 @@ void FWadWriter::Close ()
+ {\r
+ int32_t head[2];\r
+ \r
+- head[0] = LittleLong(Lumps.Size());\r
+- head[1] = LittleLong(ftell (File));\r
++ head[0] = LittleLong((int)Lumps.Size());\r
++ head[1] = LittleLong((int)ftell (File));\r
+ \r
+ SafeWrite (&Lumps[0], sizeof(WadLump)*Lumps.Size());\r
+ fseek (File, 4, SEEK_SET);\r
+@@ -396,7 +396,7 @@ void FWadWriter::CreateLabel (const char
+ WadLump lump;\r
+ \r
+ strncpy (lump.Name, name, 8);\r
+- lump.FilePos = LittleLong(ftell (File));\r
++ lump.FilePos = LittleLong((int)ftell (File));\r
+ lump.Size = 0;\r
+ Lumps.Push (lump);\r
+ }\r
+@@ -406,7 +406,7 @@ void FWadWriter::WriteLump (const char *
+ WadLump lump;\r
+ \r
+ strncpy (lump.Name, name, 8);\r
+- lump.FilePos = LittleLong(ftell (File));\r
++ lump.FilePos = LittleLong((int)ftell (File));\r
+ lump.Size = LittleLong(len);\r
+ Lumps.Push (lump);\r
+ \r